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Thread Statistics | Show CCP posts - 20 post(s) |
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CCP Darwin
C C P C C P Alliance
2133
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Posted - 2016.06.29 00:36:04 -
[1] - Quote
Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered. Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting.
However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
2133
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Posted - 2016.06.29 00:49:18 -
[2] - Quote
Zakks wrote:Now the Ship Fitting window is completely messed up. This is how my ships look. I recommend posting issues like this in the release issues thread alongside this one.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
2137
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Posted - 2016.06.29 13:28:43 -
[3] - Quote
Kremlath wrote:1) No, we're not adding options to the options menu because that makes things 'complex' I commented to point out that requesting an additional option toggle is not as helpful as explaining why the feature bothers you, because the graphics software team (my team) is currently working on simplifying the graphics settings options.
A different team than mine is responsible for the docking animation, and despite that they haven't posted here, they are reading all of the feedback.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
2139
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Posted - 2016.06.29 18:26:06 -
[4] - Quote
Quote:As if one more menu tab in the ESC menu would be the end of the world. If they actually researched it I'm betting a significant number of EVE customers would be happy with one or more additional ESC menus that would provide toggles for over a dozen or more "features" that the customers actually hate. The issue is the Dev's don't like us pushing back. Quite the opposite: I feel that it's very valuable for the developers of new features, like the docking animation, to hear what you have to say, which is why I encouraged continuing to post.
When people ask for a toggle to turn a feature off, usually they are really saying they'd like the feature removed entirely but think that an option toggle is a more reasonable request. Our focus, though, is usually on trying to make something new like the docking animation a positive for more people.
That's why I asked for posters who might say "Add a switch!" or "Take it out!" to instead explain what they don't like about it. Maybe it could be different in some way that wouldn't make you feel that way but doesn't take us back to a black screen or a loading bar for these session changes, and it helps if you offer us thoughts that can help us get there.
Of course, taking it out, or even adding a switch are always last-resort options, but they're just something we prefer not to do if we think we can find a better spot for the feature that more players will appreciate.
Importantly: Team TriLambda, Eve's art and graphics software team, (mostly) maintains the graphics settings menu but camera (including docking animation) and general UI development is handled by Team Psycho Sisters. That's why I didn't address specific feedback in my earlier comment.
Quote:As if pages of statements by dozens of others doesn't detail the issues? Seriously???
Two people saying a thing have a louder voice than one. Just because someone else has said a thing doesn't mean someone else may not want to offer the same feedback a different way. I don't want to encourage anyone who feels strongly to keep their feedback to themselves.
Quote:and removed the blue light transition when using a Jump Bridge.
This is not an intended change, and the jump animation will be restored as soon as possible.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
2154
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Posted - 2016.06.30 15:35:23 -
[5] - Quote
Kremlath wrote:It seems to be against design policy to implement toggles, except in those cases where it's not. Notification settings have their own window with a hierarchical browser to contain a lot of the complexity, so yes, adding a new notification setting is handled differently than a setting in the main game options window.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
2160
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Posted - 2016.06.30 15:45:10 -
[6] - Quote
Kremlath wrote:I realize that, I'm just pulling your chain, perhaps that doesn't come through well. The main point is I'd like a response about the camera issue. I don't have any details to share, but I understand that Team Psycho Sisters are looking at options for changing the docking animation in response to the feedback here.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
2169
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Posted - 2016.07.01 13:42:05 -
[7] - Quote
Agemnia Auhman wrote:The lights look, ok, why they only apply to some of the lights in the game and not all of them is slightly beyond me. The short answer is that a comprehensive secondary or bounce lighting solution wouldn't be possible within our strict performance constraints. Suns in each system already illuminate ships, though if you have feedback on general system illumination, I hope you'll follow up with more thoughts! However, we'll probably be adding sources of secondary lighting in future releases as opportunities present themselves.
Quote:The fact that v3 is still being rolled out is a bit weak, that started nearly a year and a half ago right? If you're referring to our physically-based rendering V5 shader, our first priority was ships, which were rolled out fairly quickly, then stations, then T3 cruisers (which are kind of their own special beast) and now we're getting to other assets in the environment like jump gates. While updating everything at once could have been a strategy for this, we've preferred to keep pressing ahead on other projects while updating assets a little more slowly. Each model in the game requires an artist's individualized care to update its shaders and textures, so it's unfortunately not a quick process.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
2186
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Posted - 2016.07.05 15:28:59 -
[8] - Quote
Doc Fury wrote:Any chance the toggle can be applied to the Jump animation? It probably will not be in the first implementation of this option. We've heard the feedback about including it though. Can't promise anything right now.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
2186
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Posted - 2016.07.05 15:44:20 -
[9] - Quote
Bad Bobby wrote:The first implementation is already on TQ, so I'm pretty certain that the Jump animation will not be removed by it. Sorry, I hadn't been following the release schedule on this too closely since I'm working on other projects. Edited my post, thanks.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
2220
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Posted - 2016.07.12 16:59:55 -
[10] - Quote
Elwha Lynx wrote:Certainly glad something "happened" based on feedback.
But please give us a better option than choosing between: 1) the play interfering cinema undocking sequence, or 2) the neat and play enhancing shield and armor damage effects.
CCP can do better (and usually does)!
I'm confused. Are you saying that shield and armor damage effects are not visible for you when you turn off the Dynamic Camera Movement checkbox?
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
2220
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Posted - 2016.07.14 10:41:58 -
[11] - Quote
Loan Survivor wrote:The old docking sequence is gone. For 10 years this was a solid feature. What we have now with the docking animation disabled is not the original docking sequence. Since the 118.6 patch, ships just snap into position with no finesse and no sound effect. Can you bug report this using the in-game bug reporting tool? (F12 and Report Bug.)
This may be an intended or necessary change, but if it's an oversight or something easily restored then a bug report would help alert the team working on this feature.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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